But others, or perhaps most, have a pretty clear flow chart that works well. For some characters, you can play them in a pretty creative open ended way and experience success, Steve comes to mind here. Edge guarding, while quite strong for some characters, is high risk, so pro players will often opt for the ledge situation where they likely won't be reversaled, or killed for trying to edge guard.Īnother stream of thought might stem from the meta of particular individual characters. Another idea is the preference for ledge trapping (ie staying on the stage and reacting to peoples ledge options) over edge guarding. When I think of smash ultimate meta, I either think of character meta, and how that has been slanting towards DLC with the release of fighter pass 2, especially Steve, or I think of how you play the game meta, which is defined by top players similarly to characters.Įxamples of this "how you play the game meta" might include stuff like an emphasis on spacing, especially during the dominance of Mkleo and Sparg0, both of which are still considered top 5 players in my eyes, even though Sparg0 is playing much less. Smash has so many characters that are perfectly viable at almost all levels of play that there's no one true "meta" in the strictest sense of the word. So meta, AFAIK, stands for Most Effective Tactic Available. This is a broad question but I'm interested so I'll add my thoughts.
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